using UnityEngine;
using System.Collections;
using System;

public class tester : MonoBehaviour {

	// Use this for initialization
	void Start () {
	
		Type typeToGo = Type.GetType("NAID_Action");
		Debug.Log(typeToGo);
		
		object wai = Activator.CreateInstance(typeToGo);
		
		
		((NAID_Action)wai).ActionGo();
		
		
	}

}
